The final renders of the model in Unreal 4, It looks awesome ! and am so proud of this work and i just want to jump straight into another project! although things i would have liked to change in hindsight is make the low model i a bit smoother as i can still see some hard ages which is a bit annoying but does not change to final result to much. I presented the renders like they belonged to the Blood Bowl franchise and they were release game art.
Thursday, 10 December 2015
Games Art: Winter Project Part 14
Now i am finished i when on to make a display map like i was going to show the assets to a company or a show. I tried to make it look professional i think i did, one contains the final model and the wire frame the other one shows all the major important maps.
Games Art: Winter Project Part 13
This is just an advancement of the last post i just wanted to show more angles and views of my map, i also baked the lighting at a higher resolution and changed the lighting options for my model to 1080 so i can get the best final render i can.
Wednesday, 9 December 2015
Games Art: Winter Project Part 12
The last step was bring the assets in to unreal 4, i had to re-export my low model in to an FBX file so it would keep the soft edges. I needed to make the material for the model to have all the detail i made for it in Quxicel, all we had to do was import all the Photoshop files which Quxicel had made then match them up in the material editor.
After that i needed to make a scene to display the helmet in i design to go for the idea that it was held in a glass case in the basement of the veteran so kept it as a memory its sat my a large mannequin that would hold his armor but it was there right now. I think it looks great ! im really proud of it, i just wanted to make a Photoshop showcase of the model as a final show piece.
After that i needed to make a scene to display the helmet in i design to go for the idea that it was held in a glass case in the basement of the veteran so kept it as a memory its sat my a large mannequin that would hold his armor but it was there right now. I think it looks great ! im really proud of it, i just wanted to make a Photoshop showcase of the model as a final show piece.
Games Art: Winter Project Part 11
Monday, 7 December 2015
Games Art: Winter Project Part 10
After using xNormal to get my normals and occlusion maps i a, really positive about how my model is going to come out. A quick piece to add also is that i am going to import the wings and the rest of the helmet separately so i can get the most detail out of them.
Games Art: Winter Project Part 9
The last step for me before i went into xNormal was to make a colour map so that Quixel can tell which different parts of the model are supposed to be different materials. I first colored the model with base materials then i took a uv snap shot and continued to paint the uv's for each different material i wanted and where it would be.
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