Monday, 25 April 2016
3D Environment: Extras
Once i had put all the small models into the scene i realized the level looked quite bare so i wanted to create some ground pieces which lifted up the ground so i did not look so flat with just having a texture. I went on to create a small grass bush with alpha 3D mesh and fibers which work really well. I wanted to use my standard work flow of making a high poly in to low poly then xNormal into Quixcel but the grass blades would have been to small to normal map so i tried to just export the a poly paint as an alpha but that came out very spotty because of how thin the blades were so i made a gradient scale for the texture which worked a lot better than i thought it would. Placing the grass around instantly lifted the scene but something was missing, the previous owner of the house would not have just been walking around on the plain grass all the time they would have created a pathway for themselves. So i made a small set of cobbles which was made from making an alpha 3D again then going over the model with a mallet brush to get the cuts and dents in the rock to look better. Everything went smoothly with the low poly and texturing in Quixcel which let me get a quick model in the project which properly made some of the biggest effects on my scene as it really tied everything together and made it look liked this place was lived in at some point in its life.



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