The last step was bring the assets in to unreal 4, i had to re-export my low model in to an FBX file so it would keep the soft edges. I needed to make the material for the model to have all the detail i made for it in Quxicel, all we had to do was import all the Photoshop files which Quxicel had made then match them up in the material editor.
After that i needed to make a scene to display the helmet in i design to go for the idea that it was held in a glass case in the basement of the veteran so kept it as a memory its sat my a large mannequin that would hold his armor but it was there right now. I think it looks great ! im really proud of it, i just wanted to make a Photoshop showcase of the model as a final show piece.
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