Tuesday, 18 November 2014
VD 3 Tone Shading
In the lesson today we learn how to make a simple gradient scale from 0-100 from which we can take the shades and use them to create the illusion of 3d objects. What we also learnt is what range of shades you should be using in different lighting, so when in naturally lighting use light shades and the face point towards the light is always the brightest so in this drawing it would be the the top face, so if you set the lightest point as say 25 then you would go up by 10-15 shades for the next face and then the darkest side/shadow would be double the lightest point (50 in this case).
In the unnatural light the same rules apply for pretty much all cases and the doubling rule still apply's for example the bottom cube has its lightest face on the left as a gradient of 40 then darkest side is set at around 80 and the shadow at 85-90.
This will most certainly help me in future projects to make the lighting look better and cause of that give the whole drawing a more 3D image making it look as realistic as possible.
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