After our lesson on animation our turrets in class we were told to go home and try and take a look into bones and deeper into the world of animation in Maya.
The bones are a lot easier than they first come off as, not only are they really important for realistic animation but also can be useful for making curved polygons and shapes.
I will have to try around with bones some more in the future I think they can be put to a much greater effect than was achieved in the fish animations.
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