proportion to each other so i don't have to rely on guessing to make it in proportion, and using quad draw to make the shape rather than polygon primitives, then model the high poly in ZBrush.
Sunday, 27 September 2015
Summer Project 2
After all of my artwork was finished, i moved on to the modelling after the time awhile from uni i realised i was very rusty at modelling and most especially at uv mapping so much so that i didn't actually get past making the high poly model. I am really not helping with my final result i want to remake my model from scratch after i have had a couple of lessons with my tutors so i am back in the flow with Maya. All though this project was not mark i am really disappointed and even slightly embarrassed with what i handed so i want to redeem what i handed in hopefully i will get time when i am not working on my other projects to improve/restart this. Some changes i would do is first making the reference image i am working to more correct and equal n
proportion to each other so i don't have to rely on guessing to make it in proportion, and using quad draw to make the shape rather than polygon primitives, then model the high poly in ZBrush.

proportion to each other so i don't have to rely on guessing to make it in proportion, and using quad draw to make the shape rather than polygon primitives, then model the high poly in ZBrush.
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