Monday, 28 September 2015

Games Art: Winter Project

Thursday we were set our winter project. We were told to model an extremely high resolution model of a simple object of our choosing. I have chosen to model a Blood Bowl helmet its very similar to a normal NFL helmet apart from they are a lot more violent, containing spikes, knifes and decorated with skulls. I wanted to choose something which i really enjoy and i have been playing the Blood Bowl games for a long time   and now the latest edition has come out (Blood Bowl II) and i want to join in the hype for the game by making my own helmet.

Here are some mood boards i have been making.

Games Arts: High Poly Practice Knife

During our first lesson we were given the task of learning how to make extremely high poly models. The object we were told to model was a knife and through this we would learn quad draw.
I have really been enjoying this and am looking forward to our winter games art project were get to model a our really high poly model of something of our choosing.
Modeling with quad draw has been really fun, has actually re-sparked my interest in 3d modeling and hopefully i can make something better in this project than i have made previously.







Sunday, 27 September 2015

Summer Project 2

After all of my artwork was finished, i moved on to the modelling after the time awhile from uni i realised i was very rusty at modelling and most especially at uv mapping so much so that i didn't actually get past making the high poly model. I am really not helping with my final result i want to remake my model from scratch after i have had a couple of lessons with my tutors so i am  back in the flow with Maya. All though this project was not mark i am really disappointed and even slightly embarrassed with what i handed so i want to redeem what i handed in hopefully i will get time when i am not working on my other projects to improve/restart this. Some changes i would do is first making the reference image i am working to more correct and equal n
proportion to each other so i don't have to rely on guessing to make it in proportion, and using quad draw to make the shape rather than polygon primitives, then model the high poly in ZBrush.




Saturday, 26 September 2015

Summer Project 1

For our summer project we were given the task of designing our own cyborg model which we need to model and texture up to 10,000 tri's. These are my shadows which i followed up with some colouring and then drawing the front, side and back. I am actually very happy with this concepts although thinking back through it now that i should have tried to make it more anatomically correct and with the clothes design separately so it was easier to follow while modelling. 

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