Thursday, 30 October 2014

1st Person Game

 Just before i start modeling my level in Maya for my project i wanted to take a look at how some other games and places in the world could inspire and give me some ideas on how to present the level.
After looking at all the references i had i feel i am going to base it on the style in which Brazilian slums are, and bring some gritty gangster style which Brink brings to the table.

Halloween Week Project

For our Halloween week we were told to design ourselves a creepy monster, there wasn't any notes that i needed to keep to other than it had to be scary, so this gave me a wide range for my ideas to span. What I ended up making was a creature/person who has been infect by a horrifying parasite.
I really like the way my monster has come out i feel he looks freaky and grotesque the different colours and textures through out this body give the image of this dying rotting body which no longer able to sustain itself. However as much as I like this drawing I feel it could have come out a lot better with some darker colours and also he's expression makes him look almost happy which is defiantly not the image I want to represent. But all of that said I would defiantly not wont to meet him down in a dark ally way.

 

Monday, 27 October 2014

3D Adding High Polly Features


VD Texture Map Deconstruction

In today's lesson inspired by Halloween coming up this weekend we started to look at how you layout texture maps in Photoshop for a character model, not only was this an eye opener for me on how the intraindustry makes these textures for characters but also it was a lot of fun changing this cute blond girl into Michael Jackson's thriller character.
All though i know it is a lot harder to make the texture map from start but i was surprised how easy it was to edit the map you could just change the colours of the layers, import images, and even just cut out and stick a new face on the girl.


Thursday, 23 October 2014

1st Person Game

Moving forward in our Games Design project i have made the one sheet i did early into a more presentable fashion showing the main character and all the logos of the gangs.
Also i have i made i large scale version of Tate Jenson to do a character profile for him so people can get a understanding of this role in the game and his back story.
I think both these pages have come out really well, although the Jenson drawing needs some work to pretty him up a bit and be at a higher standard.

Wednesday, 22 October 2014

Prospective Drawing Task

 In of latest task we were told to follow a tutorial video on YouTube where he teaches you the basics of prospective drawing and how you can improve your own drawings in the future.
https://www.youtube.com/watch?v=SCW9D2GytHo
This first drawing is the copy of the drawing he was making in the video so I could make sure I am doing everything correct and in the right prospective. I like the way it came out and the hole drawing is the right prospective and the adding of little bits of colour looks really good and adds to the overall pictures of the landscape

Now this drawing is my own one point perspective which is based on my game design project where the setting is in post apocalyptic slum in the background of a Utopian mega city.
However for the drawing the prospective has work out really well all the buildings have are in line and it has come just the way I pictured it to be the colour is complementing the drawing nicely.
Improvements I could make to the drawing would be to try and add some depth to the wall which blocks of the slums with maybe some basic texturing so it does not just look a large black square, also I feel like the houses in the slums could do with some features being added to them such as some doors,windows or varying roofs.

Wednesday, 15 October 2014

VD Weapon Project







































What I think I could have done better in this project:
I feel the way I approached this project was maybe a bit to much out of context, I really like the way the gun came out and I think the shading/colouring has come out really well but it didn't match up to the brief as much as I originally thought so next time after I come up with an idea I like I will have to double check it to the assignment.



VD Weapon Design

For this project we were told to design a futuristic weapon which was bullet/projectile based so no electron or pulse based weapons. After looking at some examples from other artist's and pieces of art from books i feel like i am going to go for a launcher based weapon.
Something i got from the research is that mainly the guns are coloured in a lot of mat colours and not many complex patterns on the guns
.  


Monday, 13 October 2014

3D Starting Mapping


Practising Silhouette

In the class today we learnt a new way of starting of the drawing project. The way you draw like this is you start on a new layer then using a soft brush with 100% opacity draw a simple outline of the person/creature you are drawing to get a simple starting point.
After you have finished this step you create another layer above the first then proceed to shade over the top with low opacity whites and greys to develop the shape and features of the creature, the finishing touches come when you start to make toning on the creatures ready for colour.
I really enjoyed this way of drawing and I am most likely going to use this technique in the later projects.

Thursday, 9 October 2014

3D Tool Design Project

 After doing our turret concepts we were told to make some basic tools and texture them which we can use later in our games design project. I found this project a little difficult at first however from what we learnt in the lesson and the tutorials lessons it came out really well i feel.
I went for a different texture than the one in the tutorials cause i don't think it matched what i was aiming for but it still came out well.

Wednesday, 8 October 2014

Robot Design

Our first visual design project was to design a robot of any description.

I designed a little robot who was made and design by a group of bums who need another friend for there group.
He powers himself by eating trash which helps clean there camp, he has a simple and easy life but he dreams of living outside the world he was placed in.  


1st Person Game

 I just been working on my 1st person game which we are making a two minute intro for.
I started with some simple ideas and styles I could present it in, i decided to make it in a futuristic post apocalyptic world where the last human stronghold other than small tribes is a mega city which is run by the drugs gangs who import and export the new drug called M.A.D which causes mass hallucination and numbness through out the body, the drug has taken over the city and you are considered an out cast if you don't partake in it.

The main protagonist is Tate Johnson who is an underdog dealer in one of the biggest gangs in the city "The Tribe"
you play the games as him as he try's to work the up the ranks for better or worst. As you play the game you get to choose weather you take the drug M.A.D which gives the game a twist with bright colours and weird hallucinations to get in the way or you can choose to stay clean which sends you in to a spiral of withdrawal symptoms but cleans you up and                                                                       you come to see the real life which you are actually living in.

I am really looking forward to designing this.
more post to come


Monday, 6 October 2014

3D Starting Turret



VD. Tentacle Project




















We were given the task to design our own tentacle monster, at first when I approached this project I was original going to make a new creature which had never been seen before, however after looking at some other artists work I really liked the idea of changed an animal we know and changing it to something unknown and different. Looking in to animals to draw I started with a bear then making it have tentacles protruding from all over its body then I went to animals with already tentacle like appendages, an elephant was perfect for it with their trunks. So i produced this magical creature which I think came out really well i like the link to the real and the weird, the Photoshop drawing however needs some work but still conveys the image well enough.

VD. Tentacle Project


This is my first test drawings and first designs for my tentacle ideas, I really like the bear and elephant design so one of them will be my final design probably. I do like the Old Cthulhu drawing but it would need a lot more work in a style I'm not really done very much before, the Shy Guy one I wont be able to cause of copy right issues however there is something which i do really enjoy with drawing Shy Guy.

VD- Tentacle Project

Started on researching for ideas on the Tentacle project, this is my mood board at the moment.I think I am going to try and make something slightly different rather than the normal octopus design. 
I really like the old fashion picture designs that I've seen as well as the face portraits with tentacles as there hair 















VD Alien Caterpliar Dude

We did an exercise to copy a drawing by Arne Niklas Jansson then go ahead to colour and shade the whole thing. This is actually one of the best Photoshop drawings I have done to this date, which gives me great hope and excitement for this course.
Now as for this drawing I think it went pretty well the overall colouring is good and shape, but from looking at other peoples work I know I need to practice on my shading with dark's and lights.