These are all of the maps matched with the low polys, going across a line each horizontally, it fells nice to see all of them together to get a collective image of them all. Overall i think this is some of the best work i have ever done there is still improvements but judging everything i am very pleased with it.
Feed back would very appreciated.
Matt Searle's Work Blog
Tuesday, 26 April 2016
Monday, 25 April 2016
3D Environment: Quick Note Readers.
I'm sure if you have been following me through my making process on this blog you would have realized i have not shown my low polys or texture maps. I did not forget. I thought it would be nice to see all of the textures files together in one or two big pictures to show how they all look and the how many i needed to make this project come to completion and i will being doing the same for the low polys around to give another great picture of all the models with the uvs as a finishing collage of my project.
3D Environment: Screen Shots for the finished level and lighting
Here are the final screen shots for the finished project, overall i am really happy with how it has come out, somethings i would change is would have liked to made some more small models for around the building to give it some more flavor and life but i think that it still looks great and i am pleased with have managed to light the scene because i am relativity new to lighting in unity.
I set the scene in a moon light scene as i thought it would ad some mood into the scene and as this building has been abandoned for along time i wanted to keep it look like there was no over light sources other than the moon, all thought in fact i made three different lights over the main direction light to pretend to be light bounces these were to make certain ares pop out more but they keep the purple/white light which the moon produces.
3D Environment: Extras
Once i had put all the small models into the scene i realized the level looked quite bare so i wanted to create some ground pieces which lifted up the ground so i did not look so flat with just having a texture. I went on to create a small grass bush with alpha 3D mesh and fibers which work really well. I wanted to use my standard work flow of making a high poly in to low poly then xNormal into Quixcel but the grass blades would have been to small to normal map so i tried to just export the a poly paint as an alpha but that came out very spotty because of how thin the blades were so i made a gradient scale for the texture which worked a lot better than i thought it would. Placing the grass around instantly lifted the scene but something was missing, the previous owner of the house would not have just been walking around on the plain grass all the time they would have created a pathway for themselves. So i made a small set of cobbles which was made from making an alpha 3D again then going over the model with a mallet brush to get the cuts and dents in the rock to look better. Everything went smoothly with the low poly and texturing in Quixcel which let me get a quick model in the project which properly made some of the biggest effects on my scene as it really tied everything together and made it look liked this place was lived in at some point in its life.



3D Environment: Door Accessory's
Once i had finished the door texture i went on to making the door pieces which were the door handle and horns. However i ran into a problem with the horns as making a low poly for them was hard as i could not seem to get it high quality and the textures were not transfer properly so i deiced not to put them onto the door, and rethinking it there would not be a reason for a blacksmith to have antler's.
Moreover the horseshoe came out really well, along with the anvil the horse shoe would have also been made of pig iron so it easily became rusted with time.
3D Environment: Door
I needed to make a door to give the building an actually way for someone to get into the house rather than just a block house that someone built for the fun of it.
For my first try i made the door with some ornament handles which were created from some over-sized horse shoes which the owner had made and some deer antlers.
However when i made the high poly with these attached the normal's skipped onto the front of the door so it looked liked the handles and antlers were etched into the door rather than separate objects so i had to make the doors without them and then do the pieces as separate objects.
For my first try i made the door with some ornament handles which were created from some over-sized horse shoes which the owner had made and some deer antlers.
3D Environment: Anvil
I wanted to make some more small pieces to place around the ground so it did not seem so empty. So i deiced to make an Anvil to go with the grindstone as if the old owner had a small work shop outside of his house that he might use when the weather was to hot to work inside. I want to make it very rusty as if it had been left for a long time as it would have been made of Pig Iron which rusts very easily.
Overall i am pleased with the model and i think the texture came out well and it works in the scene for the moment will have to see how it looks under the lighting.
Overall i am pleased with the model and i think the texture came out well and it works in the scene for the moment will have to see how it looks under the lighting.
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